Saturday, September 11, 2010

INFORMATION TECHNOLOGY EXPANSION (PART II)

The topic above is a follow-up of my last blog post entitled “Overview of Information Technology Part I”. Here, the reader will gain an in-depth knowledge and understanding of information technology evolution and standardization. May I once more lead you to an eye-opening venture of the emergence of computer and its appendages, Internet etc. It is against this backdrop that I will relate to you how computer as a tool, totally indispensable in this age got the extension called Internet: with computer playing a vital role. In the year 2002, in a High Tech interactive reveals the following as it discusses this technology:
“…before the Internet was developed, Isaac Asimov had written about things that happened in the galaxy in the electronic age. It is possible that in future from a single central room; a group of people are able to control all forms of human life, transactions and business, across the nations. This is so because as you know, the Internet is a derivative from the Apernet, which was developed in the American Army galaxy industry”.
With the above passage in focus, I think it is high time we discuss the Information age and Speed.
§ Information age and Speed: when we take a closer look on the development of Banks, Marine-time industry, Manufacturing, Governmental setup especially election, Education and Communication in view of mobile devices we tend to or must envisage speed. It permeates and in deed diffuses into any form of societal strata and the world in general. He that works in the banking industry with computerized architecture must work at the pace of speed. At the same time, he that teaches or works in exporting or importing must act with every sense of speed. More so, he that dwells in the area of information dissemination must do so with every momentum of speed and so on.
This impression is in tandem with the assertion of Christ Uwaje and he states; “one vital phenomenon that unveiled itself in 1998 and which shaped the way information technology would react and evolve henceforth is speed. When we talk of speed you are already referring to the Internet. That is the structure analysis of the engine or the potential of the I.T. industry.” Actually, the potential of the I.T. industry is so paramount in every sphere of our day-to-day activities. This entails with the speed that computer and its successive architecture brings and encourage.
§ The GUI – Graphical User Interface World:
Computer architecture and mode of operation have gone into a series of evolution. Initially, batch mode is being used as from 1950s to 1960s, which is the first age. The time-sharing and interaction via commands exists from 1960s to early 1980s and the raster graphics based and WIMP GUIs exits from 1980s to 1990s. Finally, the present age starts from 1990s down. Summarily making up the four ages of user interfaces.
The WIMP Generation: The modern trend is for operating system (O/S) to support WIMP (Windows, Icons, Menus and Pointing device, typically a mouse). It is graphical user interface, which allows easy user interaction with the computer. Contrarily, the next generation has been described as Post-WIMP. These do not use menus, forms, or toolbars but rely on, for example, gesture and speech recognition for specifying the operation and the operand.
The Post-WIMP Generation: The feel of this generation is mostly felt in the more advanced countries. This generation are based on a three dimensional (3D) spatial metaphor rather than the two dimensional desktop metaphor for organizing information. The area in which this has been fully utilized so much is in the area of forensic study and research.
Some of the example of this generation are the commercially available pen-based (the notebook laptops with Intel Atom architecture), hand held Personal Digital Assistant (PDA) such as Apple Newton, Arcade games and Driving simulators with steering wheels, golf simulators where the player hits the real golf ball with a real golf club and the computer simulates the trajectory and displays it.
Finally, it is been predicted that the future of hardware consisting of wearable computers, PDAs and wall-sized displays where the user sees computer-generated information superimposed on real-world objects via optical or video merging to provide, for example annotation or x-ray vision. The world is moving towards this great era, why not join the trail.

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